![]() ![]() But they did have some of the gameplay mechanics implemented like Raiden going around cutting things up. They did have some early builds, but they weren’t texturized. GamesBeat: What inspirational material did Platinum Games give you to work from?Ĭhristopherson: Platinum mainly had the concept art done. I got there pretty far into the development or at least half way through. Jamie Christopherson: I’ve been on Revengeance a little over a year. GamesBeat: Metal Gear Rising: Revengeance had a very tumultuous development cycle. Most recently, he provided additional music for the NBC show Revolution and the score to Ubisoft’s free-to-play adventure Mighty Quest for Epic Loot. He loves compiling “hybrid” scores that sometimes take samples from ethnic world music and blends it with orchestral or synthy tones. Jamie Christopherson is a composer for films, television, and games.
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