PS: The original post is 4 months old at the time I'm writing this but there might be people with the same problem so I'll leave it here. I don't know which version you have or if it makes any difference, but if it worked for Zero Hour before it should work with Generals now. I tested with The First Decade edition of generals (with the unofficial patch installed). You can mirco your DemoTrap with greater succes, then when you let it do it on its self. BIG files, edited the "maxcameraheight" parameter from 310.0 to 510.0 and saved on Data\INI. The LaserLock L does realy improve your speed by perhaps 50 As for DemoTrap, I often set them on manual instead of proximity. Turns out there are slight differences between the Zero Hour INIZH.BIG and the Generals INI.BIG (which contains the necessary configuration parameters), so trying to use ZH ini on Generals would return an error menssage. At the time (actually yesterday) I didn't found a solution but thought it makes no sense to have to edit all maps individually when Zero Hour, a game that share the same engine and assets, had a much simpler method. Hi, I've found this post while searching for the same problem on google.
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